Preview Releases of SDL Standalone App for Linux and macOS


I've added binary builds of the rewritten SDL2-based projectM frontend for all three major desktop platforms. There is a Windows x64 executable, one for (modern) 64-bit Linux distributions running glibc 2.35 or higher, and also an unsigned macOS executable. All binaries are built from recent development code and might still have bugs and other issues. If you find anything that doesn't work, please feel free to report it in the project's issue tracker on GitHub:

https://github.com/projectM-visualizer/projectm/issues

Linux Notes

The Linux binary will only start on relatively modern Linux distributions running on glibc 2.35 or later. You can check which version you have installed by running "/lib/libc.so.6" in a terminal. The first line of the output will tell you your local glibc version

macOS Notes

The macOS binary is a single executable file, which can be run as a console application. It is currently not packaged as a proper .app bundle, so it won't have a nice icon and when starting it from Finder a console window with log output will open alongside. The application will run natively on Intel- and Silicon-based Macs, as it contains both x86_64 and arm64 bytecode in the universal binary.

The executable is not code-signed or notarized, so you will get a Gatekeeper warning when running it.

Windows Notes

Will only run on 64-bit Windows versions. The executable was built using the latest Windows SDK (VS 2022), with statically linked runtime. Thus, it should run on Windows 7, 10 and 11. To edit the configuration, open "projectMSDL.properties" in a text editor that can display UNIX linefeeds like WordPad or Notepad++.

Files

[UNSTABLE] projectM SDL v2.0-pre1 (Windows x64) 34 MB
Sep 26, 2022
[UNSTABLE] projectM SDL v2.0-pre1 (Linux x86_64/glibc 2.35) 21 MB
Sep 24, 2022
[UNSTABLE] projectM SDL v2.0-pre1 (Universal binary) 59 MB
Sep 24, 2022

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